Tomb Raider (2013) (PC)
Tomb Raider is a reboot/prequel to the long running
franchise by crystal dynamics, the franchise has been credited as one of the
names that first made the 3D platforming genre so popular. This new iteration whilst still being very
much a platformer has elements of 3rd person shooting, something
becoming a genre convention in platformers nowadays. The game also offers
players different methods of traversal as they progress through the game and
allows them to visit older areas to use these to unlock new secrets. This is
something that has become very common in games nowadays especially in open
world and platformers. Whilst Tomb Raider is an open world game, it doesn’t
offer much as one, with only a few collectable and secrets to be found, Tomb
Raider instead focusses on delivering a more streamlined narrative that sets up
great set piece moments. There is also a 3rd person shooter
multiplayer added to the game to try and keep players playing for longer, this
too is becoming an increasingly popular method in games .
The narrative is a prequel to the popular Lara Croft game
series and follows the title character in her first encounters with danger and
how she becomes the “Tomb Raider”. The story involves her getting stranded on
an island whilst embarking on an archaeological dig and having to rescue her
friend from the cult of murders who inhabit this island. The story works to get
players to explore the island and sets up several action set piece moments. The
story is decidedly darker than the rest of the Tomb Raider games and is the
first game in the franchise to be rated an 18 by PEGI. The game also strays in
the supernatural elements that we’ve seen in previous games, however in this
game the way that they are brought in doesn’t feel as smooth with the grittier
narrative and could’ve been handled in a better way. The NPC characters in this game are mostly
only present in cutscenes and in the home hub that you find later in the game,
this gives the player a sense of isolation during the main gameplay sequences,
however it also means that these characters can sometimes feel underdeveloped
and whilst the story manages to progress well with them, it’s not the games
strongest point.
The game was developed by Square Enix and published Eidos
Montreal, it was built on the foundation
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