Monday, 7 December 2015

LO1 - Game Analysis - Assassin's Creed 4: Black Flag



Assassin’s creed 4: Black flag      (Xbox 360)
Assassin’s creed 4 is an open world pirate adventure game with stealth and platforming elements.  It also features small puzzle segments set aside from the game’s open world. The open world becomes more available to players as the game progresses; however the entirety of the map is unlocked near the beginning of the game. The assassin’s creed franchise is one of the biggest and most popular names among the gaming community and is becoming a modern day staple of the action adventure videogame genre. The game’s use of a boat as such a large part of gameplay is quite unconventional for its genre, being more suited to the vehicular combat games that were very popular among the older generation of consoles.  At various points throughout the game, there are big set piece moments, these are very common in the genre, but it doesn’t however reduce the effect that these have on the player. As far as open world games go, Black flag’s main difference is the use of boats and pirate related content. The assassin’s creed franchise is one of the leading names in the open world genre and a lot of the techniques used in previous games returns to black flag: there are multiple side missions and collectives to gather, you unlock more of these missions as the game progresses, they also improved on the crafting aspect introduced in the previous game, making it more easy to use and the benefits more obvious or impactful.
The narrative of the game mostly follows Edward Kenway, a young Welshman who embarks on a journey to the Caribbean to earn a fortune for him and his wife to live on. Kenway then begins to engage in pirating activities before becoming involved with the assassin’s creed. Throughout the story we see an arc in his character: going from a selfish pirate to heroic rouge, fighting for the assassin order. Throughout the entirety of the game Kenway is a likable character and we can always see his motivations and how he does try to do right by others. He is a great antihero characters, with his regular drinking and arrogant actions entertaining gamers and providing comic relief to some of the games darker moments.  The cast of characters weave in and out of the story at different points, with a lot of them being famous historical figures who were real people. The game portrays all of its characters as real people, with no one becoming an archetype. This also allows for some entertaining bantering between characters which helps to make each one of them feel more rounded and like they have a place in this world, not just there to progress the narrative. There are multiple twists and turns throughout the story, which does a good job of keeping players engaged. This story is also very different to previous assassin’s creed games, which often focussed more heavily on politics and revenge, there are also elements of this in black flag, but the writers chose to sideline them until later in the story, instead deciding to build upon the world and develop characters more carefully so that the later events of the game have a much more heightened impact. There are also some modern day portions of the game that add to the overarching assassin’s creed story, though these are few and far between. They do however offer much more of a show don’t tell technique to storytelling, with gamers having to check emails and voice recordings to get the best picture of the world Ubisoft has created and how all of the characters fit into it.
Black flag was developed and published by Ubisoft, using the AnvilNext game engine, the same engine that was used to build the previous game: Assassin’s Creed 3. You can clearly see some recycled parts of the previous game, including certain animations and enemy AI, however most of the game feels fresh and like it was created exclusively for this new title. The game doesn’t feature extremely realistic physics instead allowing for suspension of disbelief to allow for increased fun for the players.
The gameplay is very similar to previous assassin’s creed games (especially 3) except for the boating sections. The gameplay revolves around a mixture of attacking and countering combat, platforming/free running, stealth and occasional puzzle solving. These different elements are used in a variety of ways to create missions throughout the game e.g. tailing an NPC, assassinating a specific target, escaping an area.
The game will obviously appeal to fans of the assassin’s creed series, however by introducing the pirating elements and using them to change up gameplay Ubisoft will have hoped to attract a new audience. PEGI rated the game an 18 (or M in America), however the game will more likely be targeted at a younger audience due to its gameplay and more light-hearted and less political story, that allows the series to have more fun with itself.
I played the game on Xbox 360, however it is also available on playstation 3 and 4, Xbox one, WII U and PC. Though the game is available on all of these platforms, it is developed more specifically for the Xbox and PlayStation consoles as it would be more likely to sell a larger number of copies on these platforms. PlayStation even got some exclusive content that would otherwise have to been bought additionally as DLC.

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