Guns of Icarus (PC)
Guns of Icarus is a Co-op based multiplayer game in which 2
teams control up to 4 different ships and must try to take down the enemy
ships. Though it is essentially just a team deathmatch style of multiplayer,
the need for players to work together and the constant maintenance of the ship
offers a very different kind of experience from players would usually get.
There isn’t a set story or single player for the game,
instead we are given bits of lore sprinkles throughout the game via loading
menus and little pieces hidden throughout the maps and menus. “Guns of Icarus”
instead encourages players to create their own stories in multiplayer, and the
different tone that multiplayer has in this game allows for that perfectly.
There aren’t really any characters in Guns of Icarus except for the players
themselves, but they can be customised and changed in different ways as you
progress to offer you the chance to make your character feel unique and
individual. The other main characters of the game are the ships themselves,
each one has an interesting a different design and can have certain parts of
them changed to fit how a player would want to play the game. The ships also have lots of tiny details put
into them, something that players can notice in match as they walk across the
ship’s hull and into its other areas.
Muse games originally started working on Guns of Icarus for
a big publisher who offered to fund it, but after it became apparent to them
that the published wanted them to change the game into something that they
didn’t want it to be. They became an
independent company afterwards and continued work on the game without having to
change it to fit another company’s needs. The game features realistic physics
with projectiles being affected by gravity and wind movement, there are also
very little glitches in the game, which allows players a stronger sense of emersion.
In the game you play as one of three different classes with
gameplay varying for each one. If you play as the captain it’s your job to
drive the ship and to tell the other players what to do, if you play as a
gunner you mostly have to focus on shooting down the other ships but must also
fix the engines when needed. The engineer is similar to the gunner, but instead
must focus more effort of fixing the ship instead of using the guns. The
realistic weapon physics, mean that player must plan each shot strategically
before firing, making sure to take into account gravity and the movement of the
other ships.
The Games heavy reliance on co-op as well as its steam
exclusivity makes it into a game aimed at players who are more experience in
games and know about them more. It’s also a social game so encourages people to
play with their friends. The game doesn’t cost that much money due to how it
was made, so this decreased price will attract a larger audience to it and
means it will sell more copies even though it’s a lesser known developer and
not connected to any triple a franchise.
The game is only available to players on PC via the steam
workshop, but it doesn’t require a computer that is too good to play. The fact
that the game is purely multiplayer lends itself better to PC gaming than
console, the controls and need to be communicating with the other team is also
something that works a lot better on PC.
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