Dishonoured (PC)
Dishonoured is a stealth action game. It’s not a very
conventional game however, while in most of this genre of games you are funnelled
down a narrow corridor occasionally switching weapon or fighting a different
enemy. Dishonoured on the other hand just drops you into a level, gives you an
objective and just tells you to do it. It’s the kind of game that doesn’t hold
your hand, there are multiple ways to complete each objective, many side tasks
you can optionally complete and lots of lore you can explore and discover if
you want to.
The story follows Corvo Attono, a bodyguard who must avenge
the empress he was sworn to protect after she is murdered in front of his, her
daughter is kidnapped and he is blamed for her death. The story of the game
isn’t anything too new or unique, but it does have its fair share of twists and
turns. the story’s shortcomings are also dwarfed by the brilliant look and feel
of the world, the characters in it, the excellent writing and voice acting and
all of the smaller elements that add to the games lore and atmosphere. A lot of
the characters in the game come close to just becoming archetypes, but some
clever and smart writing gives them a more human feel, it also helps that
certain voices are done by celebrities; some players may find that this breaks
the immersion but I personally found it helped give the characters a lot more
life to them. Corvo himself doesn’t have a voice, and what little writing he
does have, are dialogue options designed purely to offer clear choices that
would progress the story. This may be to allow players to envision Corvo as
themselves and roleplay the game slighty more, I personally don’t have a
massive problem with silent protagonists but given the quality writing and
characters of dishonored it’s a shame to miss out on one more of them.
The game was developed by Arcane studios and published by
Bethesda softworks using the unreal engine. This allowed Arcane to create
working physics whilst also letting them play about with magical powers whilst
still keeping the game looking good and running smoothly.
The gameplay is designed to allow players to complete a
mission in any way that they see fit. This allows players more freedom, giving
them a lot more incentive to replay the game and try different methods. The two
main playstyles of the game are stealthy, in which you creep around the map
avoiding enemies or taking them out silently or action in which you engage
enemies in sword fights and use loud weapons like pistols and grenades to gain
an edge in the fight. The game also gives players the opportunity to gain
powers throughout; these offer a lot of difference to gameplay and can be bought
with in game currency throughout the play through. There is also a Parkour
system in place, which in addition with a teleporting power you automatically
get called blink, allows for quick and seamless movement around each level. All
of these mechanics are added together to try and create the best possible
supernatural assassin experience for players.
The game is aimed at an older audience due to its graphic
violence and mature content. This is also accentuated by how the game is rated
an 18 by PEGI which would stop some younger players from being able to play it.
The game also is part of a franchise so it would be aimed at players who can
afford to buy the next game every few years and wouldn’t become bored of it
easily.
Dishonored was originally released for Xbox 360, PlayStation
3 and PC, it did however get a remastered rerelease for Xbox one and
PlayStation 4. The game works fine on all consoles with no framerate issues
that I noticed. The game feels more like it was developed for pc just because
of the delicate controls, however the lack of modding capability in a game such
as this, that encourages experimentation, might annoy some players.
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